Aldani (from Jungles of Chult)

Lobsterfolk from 'Jungles of Chult (1993)', 'Serpent Kingdoms (2004)' and 'Fiend Folio (2003)'. Tried to balance them against a Bugbear, but pretty sure they are not as good right now.

Aldani
Medium humanoid, lawful neutral
Armor Class 16 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft. Swim 20 ft.
STR 14 (+2) DEX 11 (+0) CON 13 (+1) INT 13 (+1) WIS 11 (+0) CHA 8 (-1)
Skills Athletics +4, Stealth +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Primordial (Aquan)
Challenge 1 (200 XP)

Actions
Multiattack. The aldani makes two attacks, one with a weapon and one with its claws.
Tridant. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Also known as Yurians, the Aldani are a race of lobster-like humanoids with six limbs. Their faces vaguely resemble men encased in armor, though their eyes extend upon long stalks. While their middle limbs are tipped with small pincers the Aldani use for fine manipulation, the upper arms are thicker and end in heavy claws.
Aldani typically live in deep rivers or coastal caves. Despite their warlike appearance, the aldani are intelligent and quite civilized. They settle disputes with courtly tournaments whenever possible, but when battles occur, they are often to the death.

ncG1vNJzZmivp6x7prrWqKmlnF6kv6h706GpnpmUqHyiuMOapaJllqe8rnnJrqWgpJWoerCyjJyfrqSkY4B2g5VscGg%3D